--- name: io-between-turns description: I/O between turns — use when writing or reviewing code that reads or writes files, sockets, databases, or other shared external state; when choosing between sync and async APIs (readFileSync vs fs/promises, DatabaseSync, blocking calls); when someone says "sync I/O is a pointy instrument" or "I/O should be done between turns". Sync access is fine only for state that is local, prompt, and private to the one actor (e.g. a Durable Object's SQLite). --- # I/O between turns Event-loop concurrency (E, JavaScript, Workers) runs one **turn** at a time: deliver one event, run the resulting calls to completion, then take the next. A turn that never waits on the outside world is isolated: nothing else can change what it can see while it runs. I/O on shared or slow resources belongs **between** turns: issue it, end the turn, and continue when the result arrives as a later event. > "Execution proceeds by taking a pending-delivery from the queue, > delivering its message to its object, and processing all the > resulting immediate-calls in conventional call-return order. This is > called a turn. … Because each event's turn runs to completion before > the next is serviced, they are temporally isolated." > — [Concurrency Among Strangers: Programming in E as Plan Coordination](https://agoric.com/assets/pdf/papers/concurrency-among-strangers.pdf), > Miller, Tribble & Shapiro, TGC 2005, §5.2 > "The actual E system does provide synchronous file I/O operations. > When these files are local, prompt, and private to the vat accessing > them, this does not violate turn isolation, but since files may be > remote, non-prompt, or shared, the availability of these synchronous > I/O operations does violate the E model." > — same paper, §6, footnote 5 (Mark Miller's thesis, *Robust Composition*, 2006, builds on this paper.) ## the rule - **Shared, remote, or slow state → async, between turns.** The filesystem, the network, other processes' databases: use promise APIs (`node:fs/promises`, `fetch`) and `await` them. No `readFileSync`/`writeFileSync`, no blocking calls inside a turn. - **Local, prompt, and private to the actor → sync is fine.** A Durable Object's SQLite (`ctx.storage.sql`) is reachable only by its own DO, so it is "more or less more RAM": synchronous access keeps turn isolation. - **Only a sync API exists, for shared state?** (e.g. `node:sqlite`'s `DatabaseSync` on a file other processes may touch.) Keep it at the program's edge and say why in a comment, so it doesn't read as a precedent. ## see also - [no-ambient-authority](../no-ambient-authority/SKILL.md): who gets to do I/O at all (authority passed in, not ambient); this skill is about *when*. - [silent-failures-are-evil](../silent-failures-are-evil/SKILL.md): an awaited I/O failure still needs a trace.