--- name: wiring-diagram description: >- Capability wiring diagram, "who holds what" — use when asked for a wiring diagram, a picture of who holds what, a capability diagram, or "a diagram like the cookie-rotation one"; when reviewing a design for POLA and wanting to see the reference graph. MarkM ERTP-slide style: actors are balls, makers pale regions, objects rounded squares, state ledger tables, references dot-to-arrowhead; HTML/SVG plus a headless-Chromium PNG. Not for message order over time: that's a sequence diagram (sequence-diagram-actor-sim in agoric-sdk). --- # Capability wiring diagram One picture that answers, for a design: **who holds a reference to what, and therefore who can do what.** It complements a sequence diagram, which shows *when* messages flow. This one shows the standing graph of authority that makes those messages possible. For sequences, see `~/projects/ymax-workspace/agoric-sdk/.agents/skills/sequence-diagram-actor-sim/SKILL.md` (on agoric-sdk branches `connolly/ago-1264-agentic-planning` and `connolly/ago-1299-agentic-planning-tdd`, not yet on master). Exemplars: - `~/oros-bots/capsite-cookie-rotation/docs/cookie-rotation-wiring.html` (+ `.png`): the original. - `~/qtrx/packages/umb-download/docs/wiring.html` (+ `.png`): three makers, two outside parties, and an adversary holding a webkey. Start from [`template.html`](template.html), next to this file. It has the drawing helpers and a small example scene to replace. ## Read the graph from the code, not the story Every arrow must correspond to something real: a constructor argument, a stored id, a binding, a held token, or a file someone keeps. Before drawing, list the references as `holder → target: where in the code`. Read the factories (`make…`, `newX`, `configure`) and anything that stores an id: a DO id held as a string *is* a reference. If you can't cite where a reference comes from, it doesn't get an arrow. Watch for references that are dropped on purpose (e.g. a setup route that mints an instance, hands its id to one holder and forgets it). That's often the point of the design. Say so in a caption, or just leave the arrow out. ## Vocabulary | element | helper | means | |---|---|---| | blue ball | `actor(cx, cy, label)` | a person or a program with its own agency | | grey ball | `actor(cx, cy, label, "url(#ext)")` | outside the system: a browser extension, a third-party service | | pale region | `maker(x, y, w, h, "makeFoo")` | a maker (factory, DO class) and the instances it made; the stacked inner panes say "there are many" | | rounded square | `obj(x, y, w, h, label, stacked)` | an object or facet; `stacked` when one is made per instance | | ledger table | `table(x, y, title, rows, [colW0, colW1])` | an object's state; rows are key/value; `rowY(i)` and `colX` give arrow anchors | | dot → arrowhead | `ref(x1, y1, x2, y2, bend)` | holder references target; `bend` (±0.05–0.3) curves around things | | speech bubble | the `path` + `code` block | the one call the picture is about, in `E(target).method(args)` form | | caption | `cap(x, y, text, attrs)` | what an actor holds, and what it can't reach | Facets are separate objects (`store` vs `readOnly`): drawing them apart is how the picture shows attenuation. ## Include an adversary Add a Mallory who holds whatever is most likely to leak (an instance id, a webkey, a URL), with an arrow to exactly what it reaches. The caption says what she *can't* reach. Absent arrows are the security argument, and Mallory makes them visible. ## Layout - Actors in a row along the top (y≈200), makers below (y≈320 onward), captions along the bottom (y≈ height − 14). - Put each maker under the actors that mostly use it, so arrows run short and downward. - Speech bubble at the top, its tail pointing at the speaker. Move the bubble's path (`M x,y`) and the tail segment (`h… l-38,48 l6,-48`) together. - Captions: two or three short lines, never on top of an arrow or a ball. Use `"text-anchor": "start"` to set one beside a ball. - Long arrows that cross a maker: increase `|bend|` until the curve clears tables and objects. The control point is the midpoint offset by `bend × (−dy, dx)`. ## Accessibility Keep `` short. Write `<desc>` as prose that names every actor and maker, every reference, the bubble's call, and what the adversary can't reach. Someone who can't see the picture should get the same argument from it. ## Render and check The page is self-contained (no network). Render a PNG with headless Chromium. The viewport comes out shorter than `--window-size`, so render taller and crop to the SVG size: ```sh chromium --headless=new --disable-gpu --no-sandbox --hide-scrollbars \ --window-size=W,$((H+100)) --screenshot=full.png "file://$PWD/NAME.html" python3 -c "from PIL import Image; Image.open('full.png').crop((0,0,W,H)).save('NAME.png')" && rm full.png ``` Then **look at the PNG** (Read it) and fix overlaps: captions on arrows, arrows through tables, text clipped at the bottom. Expect two or three rounds. Commit the HTML (source) and the PNG separately, so the source diff stays readable. ## Review checklist - Does every arrow cite something in the code? Is any real reference missing? - Does each actor hold only what its job needs (POLA)? If the picture shows an actor holding more, that's a finding about the design, not a drawing problem. - Are facets drawn apart where they differ in authority? - Does the adversary's caption match what the arrows show? - Does `<desc>` tell the same story in prose? - Is any secret value drawn? Elide values (`session=…`, `{…}`): the picture shows *that* a row exists, not its contents.